Methods inherited from class .scene2d.Group act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, computeTransform, drawChildren, drawDebugChildren, findActor, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor WidgetGroup childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate Methods inherited from class .scene2d.ui.Table add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawBackground, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumns, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getRow, getRows, getSkin, getTableDebug, hit, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, top Button getButtonGroup, getClickListener, getMinHeight, getMinWidth, getPrefHeight, getPrefWidth, isChecked, isDisabled, isOver, isPressed, setChecked, setDisabled, toggle I always compile with the latest SDK because I don't want to bother with keeping multiple SDK versions installed.Returns a description of the actor hierarchy, recursively. These apps are installable and run fine on any device running Gingerbread or higher. I release LibGDX apps that target 20 and go to min version 9. So all the old apps sitting in the store that haven't been updated will not be affected by the new API, because they don't target the new API.
#BUTTONBAR API LIBGDX ANDROID#
When Android gets API or behavior changes that have the potential to break old apps, the change only takes effect on apps that target the new API or higher. If you target 20, it will still work fine on later versions. If you do that, make sure you test on a device with that API or later, since LibGDX hasn't officially started supporting it.
You only need to go higher than 20 if there are some new API features you want to use. However, LibGDX is only officially tested up to level 20, so this is the safe target to use. Typically, you always want to target the most recent API version available, and set your minSdkVersion as low as you are willing to put the effort into supporting.